In the following video, André Thomas, CEO of Triseum, a company which specialises on the development of learning games, summarises the benefits of game-based learning and highlights the risks related to it.

In order to implement a game-based learning approach, it is important for the teacher to be able to evaluate the learning potential of a game, given that the learning potential of commercial games designed for entertainment might not always be immediately clear – nor are all games which have been designed for learning effective. However, you should also consider the following important questions to evaluate a game’s learning potential:

  1. What is your goal and how does this fit with your curriculum goals? For example, are you aiming to cover content or develop a skill by using the game? Your answers to such questions should direct you in your evaluation.
  2. What are the game mechanics? Do they promote experimentation? Do they offer progression? How “free” is the player to find different solutions/paths?
  3. Is the game engaging for students?
  4. How much time does the game take to play? Does this fit with your lesson or homework time? Does it fit with your curriculum timetable?
  5. What thematic links can you make to the game’s content?
  6. What skills do students need to succeed in the game?
  7. Can students customise the game? Does a possible customisation impede the student from achieving the goals you’ve set? Does the process of customisation develop certain skills?