1st LTTA- CultGamEdu

Tenerife 11-15/October 2021-Agenda

1st Day Monday, October 11th

Reception from the Principal of the Spanish school

Presentation of the project (tasks, teams, intellectual outputs, communication, deadlines)

Presentations of the partners

Agenda of the week

Tour in the facilities of the school

Visit to Pyramids of Güímar

2nd Day Tuesday, October 12th

“The methodology frame of utilization of cultural heritage in education through the gamification strategy” (Democritus University)

Best Practices of Cultural Heritage & Gamification in school  from each Country (IES El Sobradillo/Istituto Istruzione Superiore “P. Mazzone”/ Geniko Lykeio Iasmou).

National and European policies for Gamification in Education

Youth workers and Cultural Heritage, Formal and non-formal Education

3rd Day Wednesday, October 13th  

The digital application-Presentation of the methodology.

Workshop-Digital Application for teachers and NGO’s (sample of template). Guidelines for the digital application (collection of material, implementation) (E drase)

Round table – Exchange experiences and knowledge of education systems in each country in relevance of gamification (Spain/Greece/Italy).

4th Day Thursday, October 14th

Visit Local authorities and the University of Tenerife/Mayor of Santa Cruz

Digital Skills in school

Best practices of NGO’s and Youth workers about Cultural Heritage and Gamification (MERAKI)

Develop an integration plan for students for the Gamification in everyday life in the school. Plan Multiplier Events (ICON)

5th Day Friday, October 15th

Assessment of the previous day with the CultGumEdu group and improvement proposals

Exchange of methodological proposals

Proposals for dissemination and sustainability