Gamification and Cultural Heritage – Questionnaire for school pupils  

Α questionnaire was distributed to the pupils for the evaluation of the digital


After the questions about their gender and the class they attend, was classified in

the following sections: a) questions about the application in general, b) questions

about whether the application sparked their interest in cultural heritage issues and

motivated them to improve their knowledge by playing this game and c) questions

asking the pupils opinion about gamification methods in the field of cultural heritage.

93 Greek pupils (foremost Iasmos Rodopi High School) and 79 pupils from

schools in Italy and Spain, partners in this research project, participated in this

questionnaire. Two questionnaires with the same questions were distributed: one in

Greek for the Greek pupils and one in English for the foreign pupils of the Italian and

Spanish schools.