Α questionnaire was distributed to the pupils for the evaluation of the digital
Application.
After the questions about their gender and the class they attend, was classified in
the following sections: a) questions about the application in general, b) questions
about whether the application sparked their interest in cultural heritage issues and
motivated them to improve their knowledge by playing this game and c) questions
asking the pupils opinion about gamification methods in the field of cultural heritage.
93 Greek pupils (foremost Iasmos Rodopi High School) and 79 pupils from
schools in Italy and Spain, partners in this research project, participated in this
questionnaire. Two questionnaires with the same questions were distributed: one in
Greek for the Greek pupils and one in English for the foreign pupils of the Italian and
Spanish schools.