On Wednesday , 23 of June 2021, the kick-off meeting of the Erasmus+KA227 project “Culture heritage and Gamification in Education” (CultGamEdu) took place online aiming to take the first step towards achieving its goals, review the partners’ tasks and schedule the first LTTA due to Covid 19 restrictions  in October 2021.

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International Standard Classification of Education (2011)

The International Standard Classification of Education (ISCED) was designed to facilitate the compilation and comparison of education statistics both within and across national boundaries. It combines two cross-classification variables (levels and fields of education) with the type of education (general/vocational/pre-vocational) or students’ intended destination (tertiary education or direct entry into the labour market).

  • ISCED 0: Early childhood education (‘less than primary’ for educational attainment)

Pre-primary education is defined as the initial stage of organised instruction. It is school-based or centre-based and is designed for children aged at least 3 years.

  • ISCED 1: Primary education

This level begins between 5 and 7 years of age, is compulsory in all countries and generally lasts from 4 to 6 years.

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The social, educational and economic value of cultural heritage is the focus of our project. It has been stated that the utilization of culture for educational, cultural and tourism purposes can enforce a sense of belonging and pride among members of the community. At the same time, learning about other cultures emphasizes common values and helps face racism.

Education today has a responsibility to equip students with research, digital and critical thinking skills to search for information; evaluate and use it effectively. The importance of digital literacy is justified not only by the quantity of media exposure but also by the vital role that information has in modern society.

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IIS ‘P. Mazzone’ is a secondary high school in Roccella Jonica, a small town in Calabria, South
Italy. It consists of a ‘Liceo Scientifico’ which includes an option of Applied Sciences and provides
scientific, human and technical studies and of an ‘Istituto Tecnico Industriale’ which prevalently
provides technical sudies and covers four courses (mechanics, electronics, chemics,transport and
logistics).

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Title: « Culture heritage and Gamification in Education»

Project code 2020-1-EL01-KA227-SCH-094519

Duration: 2 years

Applicant Organisation

ICON Greece, NGO

Partners:

Greece

  • DIMOKRITIO PANEPISTIMIO THRAKIS, University
  • ETAIRIA DRASEON EPIMORFOSIS, NGO
  • Geniko Lykeio Iasmou, General Upper Secondary school

Italy

  • V.E.M. srls
  • Istituto Istruzione Superiore “P. Mazzone”

Spain

  • IES El Sobradillo, Secondary School
  • Associació Meraki Projectes de València, NGO
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“Culture Heritage and Gamification in Education” is related to the utilization of cultural heritage in education, by integrating the strategy of gamification in the modern school. As technology influences and is influenced by culture, and in this context, dialogue between them is more relevant and imperative than ever. The integration of this strategy is dictated by both pedagogical and socio-economic reasons, which stem from the influence of science and technology in the modern world. The digitization of cultural heritage and its integration into various subjects in school should go with an integrated approach to cultural heritage that, instead of isolating it from everyday life, encourages interaction between it and civil society.

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