The evaluation scores of both Greek and foreign pupils are at similar levels. Most of them liked the digital application very much or quite a lot, finding it pleasant, very or quite easy to use with the questions being easy to understand.  The majority of respondents liked very much or enough the fact that correct answers were rewarded and most pupils said that they passed to the next level very much or fairly easily.  

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The week from October 17 to 21, 2022 was particularly fruitful for the implementation of our Erasmus+227 CultGameEdu project. Partners met in Greece at the invitation of the Greek school Geniko Lykeio Iasmou, which organized a very rich program.

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Students of GEL Iasmos school played the game actively participating, as the application involved them creatively in activities of knowledge and understanding aspects of the cultural heritage of Greece, Italy and Spain. Their interest was kept undiminished in their quest to conquer as many budges as possible through the information they presented and the problems they solved on the application of the project Culture Heritage and Gamification in Education.

The Erasmus+ European Project KA227: 2020-1-EL01-KA227-SCH-094519 “Cultural Heritage and Gamification in Education” (CultGamEdu) of the Department of Greek Philology of Democritus University of Thrace was presented at the stand of the Democritus University of Thrace at the Thessaloniki International Fair.

A large number of people visited the stand of the Democritus University of Thrace at the International Fair from 10 to 18 September 2022. Visitors were informed about the activities, the results and the topicss of the project:

Skills development and integration through creativity

Integration and empowerment through inclusion and empowerment through creativity

Social and educational value of European cultural heritage

Creativity and culture

Digital skills.

Visitors at the Thessaloniki International Fair. had the opportunity to try out one of the project intellectual outputs, the digital application CultGamEdu, and to engage in activities through which students and educators playfully come into contact with elements of European cultural heritage.

The project partnership involves the partners:

Department of Hellenic Philology of the University of Thessaloniki – scientific coordinator Georgios Tsomis, General Lyceum of Iasmos, SME V.E.M. SRL, Pellaro Calabria, Istituto Istruzione Superiore P. Mazzone, Roccela, Calabria, NGO Associació Meraki Projectes de València, IES El Sobradillo School, Sobradillo, Tenerife, Spain, Edrase Chalki. The project is coordinated by I.CO.N, Rhodes, lasting two years and co-funded by the European Commission. The national agency of the project for Greece is the State Scholarship Foundation.

You can follow our project at

https://gameculture.eu/

https://twinspace.etwinning.net/175403/pages/page/1841198