The evaluation scores of both Greek and foreign pupils are at similar levels. Most of them liked the digital application very much or quite a lot, finding it pleasant, very or quite easy to use with the questions being easy to understand.  The majority of respondents liked very much or enough the fact that correct answers were rewarded and most pupils said that they passed to the next level very much or fairly easily.  

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The week from October 17 to 21, 2022 was particularly fruitful for the implementation of our Erasmus+227 CultGameEdu project. Partners met in Greece at the invitation of the Greek school Geniko Lykeio Iasmou, which organized a very rich program.

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Students of GEL Iasmos school played the game actively participating, as the application involved them creatively in activities of knowledge and understanding aspects of the cultural heritage of Greece, Italy and Spain. Their interest was kept undiminished in their quest to conquer as many budges as possible through the information they presented and the problems they solved on the application of the project Culture Heritage and Gamification in Education.