Democritus University of Thrace (D.U.Th.) was foundedwith the legislative decree no. 37 in July 27th 1973 and started to run in the academic year 1974-1975 with the admission of its first students to the Department of Civil Engineering in Xanthi and the Department of Law in Komotini. It was named ‘Democritus’ in honor of the ancient Greek philosopher Democritus, whose origin was from the town of Abdera in the Prefecture of Xanthi. The administrative seat of the University resides in the city of Komotini, the capital city of the Administrative Region of East Macedonia & Thrace while administrative services are also provided in all four cities where the university expands.
E.DRAS.E (Association for educational activities, Etaireia Draseon Epimorfosis in Greek) is a private, non-profit association that provides training and projects at national and international level. The Board consists of seven people and the organisation has 150 members and at least 10 partners supporting its activities. E.DRAS.E has as main objective is to promote the Physics, Social Sciences and New Technologies in Greece and Europe through lectures, seminars, courses and the production of educational material.
The IES El Sobradillo is a secondary school located in a peripheral neighborhood in the southwest district of the capital of the island of Tenerife, Santa Cruz. It offers the teachings of Compulsory Secondary Education (ESO), General Certificate of Education (GCE) and Vocational Training (VET). In addition, it has two Enclave Classrooms (AE) that train students with Special Educational Needs (NEE).
The global number of professionals in our school is 90 people: 71 teachers, 5 from the administration and services staff and 14 external to the school staff who regularly work with us. Among them, the school has specialized personal resources: three Special Education teachers who offer support for Specific Educational Support Needs (NEAE) and a professional with Educational and Psychopedagogical Orientation.
MERAKI is a non-profit organisation located in Valencia (Spain). It was constituted in 2017 by a group of committed professionals in the fields of education, social welfare and integration, psychology and technology.
Despite the organisation has been recently created, the professionals involved in it have more than 15 years of experience in the field of education, European projects and entrepreneurship.
MERAKI is currently participating in three European projects with the role of training design, curriculum development and delivering of training courses. Also, in one of them we are hosting an e-learning platform (Moodle) and we are providing support in the design of on-line and blended training. The team in MERAKI is also capable of organising training and multiplier events in Valencia, where it is located.
I.CO.N (Inclusion in COmmuNity), is a Greek non-profit educational organisation in Rodos that offers a broad spectrum of educational and social activities.
ICON Greece was initiated as an informal group of educators and students aiming to enhance inclusion in the school community –for students with special skills, different cultural backgrounds or belonging to vulnerable groups as Roma, foreign, repatriate, refugee. ICON Greece started by implementing volunteer activities and educational projects at Secondary Schools in Rodos at the context of extra curricular activities such as Environment, Culture, Health Promotion, Creative Assignments, Social Inclusion, Skills Development, Social and Emotional Learning and Career Guidance.
Title: « Culture heritage and Gamification in Education»
Project code 2020-1-EL01-KA227-SCH-094519
Duration: 2 years
ICON Greece, NGO
- DIMOKRITIO PANEPISTIMIO THRAKIS, University
- ETAIRIA DRASEON EPIMORFOSIS, NGO
- Geniko Lykeio Iasmou, General Upper Secondary school
- V.E.M. srls
- Istituto Istruzione Superiore “P. Mazzone”
- IES El Sobradillo, Secondary School
- Associació Meraki Projectes de València, NGO
“Culture Heritage and Gamification in Education” is related to the utilization of cultural heritage in education, by integrating the strategy of gamification in the modern school. As technology influences and is influenced by culture, and in this context, dialogue between them is more relevant and imperative than ever. The integration of this strategy is dictated by both pedagogical and socio-economic reasons, which stem from the influence of science and technology in the modern world. The digitization of cultural heritage and its integration into various subjects in school should go with an integrated approach to cultural heritage that, instead of isolating it from everyday life, encourages interaction between it and civil society.