From the questionnaire addressed to the teachers in all three countries it was demonstrated
that the evolution and the effectiveness of educational games, combined with the excitement and
enjoyment they provide, fosters inspiration, promotes change, creates goodwill, coordinates
efforts in different environments, helps to maximize motivation, creates a pleasant experience for
the student, and maintains interest at high levels.

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The evaluation scores of both Greek and foreign pupils are at similar levels. Most of them liked the digital application very much or quite a lot, finding it pleasant, very or quite easy to use with the questions being easy to understand.  The majority of respondents liked very much or enough the fact that correct answers were rewarded and most pupils said that they passed to the next level very much or fairly easily.  

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Students of GEL Iasmos school played the game actively participating, as the application involved them creatively in activities of knowledge and understanding aspects of the cultural heritage of Greece, Italy and Spain. Their interest was kept undiminished in their quest to conquer as many budges as possible through the information they presented and the problems they solved on the application of the project Culture Heritage and Gamification in Education.