On Wednesday , 23 of June 2021, the kick-off meeting of the Erasmus+KA227 project “Culture heritage and Gamification in Education” (CultGamEdu) took place online aiming to take the first step towards achieving its goals, review the partners’ tasks and schedule the first LTTA due to Covid 19 restrictions in October 2021.
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In the following video, André Thomas, CEO of Triseum, a company which specialises on the development of learning games, summarises the benefits of game-based learning and highlights the risks related to it.
In order to implement a game-based learning approach, it is important for the teacher to be able to evaluate the learning potential of a game, given that the learning potential of commercial games designed for entertainment might not always be immediately clear – nor are all games which have been designed for learning effective. However, you should also consider the following important questions to evaluate a game’s learning potential:
Presentation of the project